1/7/2024 0 Comments Dokev costThe first to introduce the Pearl Abyss next-generation engine function is ‘Lighting’. Lighting is the core of rendering, and it can be said that it is an essential element and foundation from the expression of very trivial things to realistic screen output. He said that in order to achieve ‘rapid development’, one of the core values of Pearl Abyss, it was necessary to minimize pre-processes that require a long time such as pre-baking. ■ ‘Lighting’ of Pearl Abyss’ next-generation engine In addition, Pearl Abyss had to be able to be used not only for several new projects in progress at the same time, but also for future projects, and it was also important to have it run on various platforms. In short, ‘to provide high-quality games to more users quickly and to more users’ is the core value of the next-generation game engine of Pearl Abyss. Programmer Gwang-Hyun Ko started making the engine with this mindset, and said that the various functions to be introduced through the lecture are all the result of reflecting these demands. ![]() In addition, since the direction of the project is in the open world structure, the ability to express the distant view to allow users to feel the expansiveness of the scene cannot be neglected, so the ability to express the near view has also become an important factor that cannot be overlooked. ![]() Lead engine programmer Koh Gwang-hyun talked about why Pearl Abyss started developing the next-generation engine before the full-scale announcement. The basic value that Pearl Abyss believes to be important when preparing a new game lies in ‘can we make a game quickly and efficiently’. As the quality of the game improves, more and more time, effort, manpower, and cost are required to make one game. This is a huge risk, so many parts had to be automated in order to be effective. ■ Why did Pearl Abyss start developing the next-generation engine? – “We will provide high-quality games to more users quickly.” Lecture Summary: Koh Kwang-hyun, lead engine programmer, developed R2, Black Desert Remaster, Black Desert Mobile, and Black Desert Console, and is currently developing the next-generation engine of Pearl Abyss. It introduces various technologies used and developed in the next-generation engine of Pearl Abyss, and outlines what it aimed for, why such technologies were developed, and how they are used. In addition, it introduces how the company’s various new projects are being developed, and also mentions which technologies will be additionally applied in the future. Lecturer : Kwang-Hyun Koh – Pearl Abyss / Lead Engine Programmer It does not store any personal data.Subject : Next Generation Engine Development Postmortem The cookie is set by the GDPR Cookie Consent plugin and is used to store whether or not user has consented to the use of cookies. The cookie is used to store the user consent for the cookies in the category "Performance". This cookie is set by GDPR Cookie Consent plugin. The cookies is used to store the user consent for the cookies in the category "Necessary". The cookie is used to store the user consent for the cookies in the category "Other. ![]() The cookie is set by GDPR cookie consent to record the user consent for the cookies in the category "Functional". ![]() The cookie is used to store the user consent for the cookies in the category "Analytics". These cookies ensure basic functionalities and security features of the website, anonymously. Necessary cookies are absolutely essential for the website to function properly.
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